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Unless they’re rather young, anyone with an interest in computer graphics has left part of themselves on the Grid. A bit and a byte, perhaps, of their digital identity. If you don’t at least respect the movie without which, says Pixar guru John Lasseter, “there would be no Toy Story,” you should probably rethink your hobby; I hear gym instruction’s going places these days, or recreational car boot selling. For the rest of us, I’m just putting the finishing touches to a set of two Trons: Monolith Productions’ Tron 2.0, and Propaganda Games’s Tron Evolution. The first looks better than it did, the second better than it should. Their worlds demand perfection, and this is the third (and final) attempt at pulling it off. Tools and tricks: Killer App mod w/ 16:9 patch, somedude’s FXAA injector, 2160p rendering, singleplayer spectator cam trick, no-HUD. [SOURCE]
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SEMI-FREQUENT TRON fan, [livejournal.com profile] allronix1, has decided to create a detailed breakdown of the 2003 video game, TRON 2.0, for those not properly acquainted with the series outside of TRON Legacy (the series new canonverse since 2.0 was regulated to alternate universe/non-canonverse by Disney).



OTHER '2.0' SOURCES:
Gamasutra's Postmortem Review: Monolith's "TRON 2.0 (2003)"
TRON Wikia - Category: 2.0 Articles
Visual Walkthrough.com - TRON 2.0 (2003)
TRON: Episode Studies: TRON 2.0
TRON: Episode Studies: TRON 2.0: The Ghost in the Machine: | Issue One | Issue Two | Issue Three | Issue Four | Issue Five | Issue Six

NesralZ's TRON 2.0's "Let's Play[...]" Walkthrough (Without Commentary):

Introduction (Cinematic)
Level 1
Level 2.1 | Level 2.2
Level 3.1 | Level 3.2
Level 4.1 | Level 4.2
Level 5.1 | Level 5.2


Levels 6 through 29 )

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RETROGRADE: The Jet Bradley Community - (OPEN)

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