"Kids" by garandia


(c)garandia


raw art
if someone doesn’t know, guy in the green shirt -Jet Bradley from Tron 2.0 game
looks better in full size i think so

Fragmentation I - [TRON 2.0/TRON: LEGACY] - 1/4 - PG-13

Title: Fragmentation I
Prompt: None
Summary: AU, Subroutine 'verse. More fragmented pieces of narrative from the "Subroutine Universe". Tales span from Edward Dillinger, Walter Gibs, Mercury and Jethro Bradley.
Author: Sakura123 ([personal profile] weber_dubois22)
Rating: T (PG-13)
Word Count: Undetermined
Chapters: four
Character(s): Jet Bradley, Sam Flynn, Lora Bradley, Walter Gibs, Quorra, Mercury, Jethro Bradley, Others
Spoilers/Warnings: None.

HERE @ FF.NET | AO3

Saturday Neglected Character Double Feature Part VI



via, askjetbradley:
Discontinued and Marked for Clearance

Meet Jethro Eugene Bradley.
A lot of people don’t even remember that before Legacy came out, there was Tron 2.0, a PC FPS game produced as a sequel to the original Tron before Disney finally allowed a second film to escape Development Hell. Jethro, “Jet” for short, is 2.0’s player character, the son of Alan Bradley and Lora Baines. When Legacy was released in 2010, the 2.0 canon was subsequently DisContinuity’d, causing Jet to suffer the eternal fate of all Bradleys: to be forever upstaged and usurped by Flynns.

Opinions on 2.0 vary wildly (and the less said about the spinoff comic Ghost in the Machine, the better). But personally, I actually kind of enjoyed the game, and if I was gonna salvage any one thing from the 2.0 canon, it’d be Jet. [SOURCE]


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Subroutine - [TRON 2.0/TRON: LEGACY] - 9/25 - PG-13

Title: Subroutine
Prompt: None
Summary: Jet Bradley lived in a world of computers, his entire life was built around them. But the idea of electronic beings living within them was one he never comprehended, not even when he finds himself smack in the middle of it.
Author: Sakura123 ([livejournal.com profile] weber_dubois22)
Rating: T (PG-13)
Word Count: Undetermined
Chapters: 25
Character(s): Jet Bradley, Sam Flynn, Alan Bradley, Kevin Flynn, Quorra, Mercury, Clu 2.0., Others
Spoilers/Warnings: None.



CHAPTERS:
NINE: Which fate is his Master?

PREVIOUS CHAPTERS:
ONE | TWO | THREE | FOUR | INTERLUDE 1 | FIVE | INTERLUDE 2 | SIX
| SEVEN | EIGHT: Cut into your Intentions

!Discussion: Common Misconceptions about the "TRON 2.0" Canon



There are three common misconceptions about the TRON 2.0 universe by the newly created TRON LEGACY fandom (now officially a year old in December) that tend to stem from unfamiliarity of the game (reading up on the Wikia only and sewing information together in that manner), the status of a particular character or fanciful concepts borne from the dreaded Kinkmemes.


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ISDN: Waiting For Players --- Deadendthrills.com "TRON 2.0" Screencaps

imagebam.comimagebam.com

Unless they’re rather young, anyone with an interest in computer graphics has left part of themselves on the Grid. A bit and a byte, perhaps, of their digital identity. If you don’t at least respect the movie without which, says Pixar guru John Lasseter, “there would be no Toy Story,” you should probably rethink your hobby; I hear gym instruction’s going places these days, or recreational car boot selling. For the rest of us, I’m just putting the finishing touches to a set of two Trons: Monolith Productions’ Tron 2.0, and Propaganda Games’s Tron Evolution. The first looks better than it did, the second better than it should. Their worlds demand perfection, and this is the third (and final) attempt at pulling it off. Tools and tricks: Killer App mod w/ 16:9 patch, somedude’s FXAA injector, 2160p rendering, singleplayer spectator cam trick, no-HUD. [SOURCE]

"TRON 2.0 (2003)" Developer Interviews



This is a series of interviews with employees of Monolith Productions, who were part of the team that worked on the PC game TRON 2.0. These interview clips were once hosted on the Official TRON 2.0 web site, long since defunct. Sorry about the poor video and audio quality, but the original clips were low quality to begin with.

In order of appearance:
Kevin Deadrick - Lead level designer
Eric Kohler - Art director
Garret Price - Producer
Jason "Jace" Hall - Former Monolith CEO
Frank Rooke - Lead game designer [SOURCE]

Subroutine - [TRON 2.0/TRON: LEGACY] - 8/25 - PG-13

Title: Subroutine
Prompt: None
Summary: Jet Bradley lived in a world of computers, his entire life was built around them. But the idea of electronic beings living within them was one he never comprehended, not even when he finds himself smack in the middle of it.
Author: Sakura123 ([livejournal.com profile] weber_dubois22)
Rating: T (PG-13)
Word Count: Undetermined
Chapters: 25
Character(s): Jet Bradley, Sam Flynn, Alan Bradley, Kevin Flynn, Quorra, Mercury, Clu 2.0., Others
Spoilers/Warnings: None.



CHAPTERS:
EIGHT: Cut into your Intentions

PREVIOUS CHAPTERS:
ONE | TWO | THREE | FOUR | INTERLUDE 1 | FIVE | INTERLUDE 2 | SIX
| SEVEN

Recommended [TRON 2.0] Reading

The Following fanfiction was written by author Allronix (i.e., the only guy writing T20 fiction besides myself)

"Up and Apart" They are brothers in all but name, partners in crime, and struggling with the shadow of their parents and Encom. Even the closest of brothers, however, can grow apart. (Jet & Sam, Rated "Teen" for language and alcohol, Set pre-Legacy, pre-2.0)

"Retrograde" Jet Bradley is fighting for his life and imprisoned in the Game Grid. Meanwhile, Mercury uses this chance to seek out this new, unknown factor for herself. If he is a threat, she will destroy him herself. (Jet/Mercury, Rated "Mature" for circuit-sex and consent issues. "Missing Scene" for Tron 2.0)


Also check out his article on TRON's "User Abilities" (What Are they and How Can they manifest?), i.e., the strengths and weaknesses afforded to non-programs, i.e., Users when transported onto the grid. Its pretty interesting.

Subroutine - [TRON 2.0/TRON: LEGACY] - 7/?? - PG-13

Title: Subroutine
Prompt: None
Summary: Jet Bradley lived in a world of computers, his entire life was built around them, but the idea of electronic beings living within them was one he never comprehended, not even when he finds himself smack in the middle of it.
Author: Sakura123 ([livejournal.com profile] weber_dubois22 )
Rating: T (PG-13)
Word Count: Undetermined
Chapters: Undetermined
Character(s): Jet Bradley, Sam Flynn, Alan Bradley, Kevin Flynn, Ma3a, Yori, Tron, Quorra, Mercury, Clu 2.0., Others
Spoilers/Warnings: None.



CHAPTERS:
SEVEN: Let Me Know

PREVIOUS CHAPTERS:
ONE | TWO | THREE | FOUR | INTERLUDE 1 | FIVE | INTERLUDE 2 | SIX

TRON (2.0), POWER RANGERS (Lost Galaxy, MMPR, Turbo/In Space)

TRON [2.0] ICONS (Ghost in the Machine):
[1-6] Jet Bradley
[7-10] Misc.
POWER RANGERS/SUPER SENTAI:
[1-54] Lost Galaxy/Gingaman/Gokaiger
[55-62] Mighty Morphin Power Rangers
[63-64] Turbo (Divatox)
[65-70] In Space



(Galactic Tensei)

Fanfiction Writer's Guide to "TRON 2.0 (2003)"

SEMI-FREQUENT TRON fan, [livejournal.com profile] allronix1, has decided to create a detailed breakdown of the 2003 video game, TRON 2.0, for those not properly acquainted with the series outside of TRON Legacy (the series new canonverse since 2.0 was regulated to alternate universe/non-canonverse by Disney).



OTHER '2.0' SOURCES:
Gamasutra's Postmortem Review: Monolith's "TRON 2.0 (2003)"
TRON Wikia - Category: 2.0 Articles
Visual Walkthrough.com - TRON 2.0 (2003)
TRON: Episode Studies: TRON 2.0
TRON: Episode Studies: TRON 2.0: The Ghost in the Machine: | Issue One | Issue Two | Issue Three | Issue Four | Issue Five | Issue Six

NesralZ's TRON 2.0's "Let's Play[...]" Walkthrough (Without Commentary):

Introduction (Cinematic)
Level 1
Level 2.1 | Level 2.2
Level 3.1 | Level 3.2
Level 4.1 | Level 4.2
Level 5.1 | Level 5.2


Levels 6 through 29 )

Subroutine - [TRON 2.0/TRON: LEGACY] - 6/?? - PG-13

Title: Subroutine
Prompt: None
Summary: Jet Bradley lived in a world of computers, his entire life was built around them, but the idea of electronic beings living within them was one he never comprehended, not even when he finds himself smack in the middle of it.
Author: Sakura123 ([livejournal.com profile] weber_dubois22 )
Rating: T (PG-13)
Word Count: Undetermined
Chapters: Undetermined
Character(s): Jet Bradley, Sam Flynn, Alan Bradley, Kevin Flynn, Ma3a, Yori, Tron, Quorra, Mercury, Clu 2.0., Others
Spoilers/Warnings: None.



CHAPTERS:
SIX: Futures

PREVIOUS CHAPTERS:
ONE | TWO | THREE | FOUR | INTERLUDE 1 | FIVE | INTERLUDE 2

Subroutine - [TRON 2.0/TRON: LEGACY] - 5-7/?? - PG-13

Title: Subroutine
Prompt: None
Summary: Jet Bradley lived in a world of computers, his entire life was built around them, but the idea of electronic beings living within them was one he never comprehended, not even when he finds himself smack in the middle of it.
Author: Sakura123 ([livejournal.com profile] weber_dubois22 )
Rating: T (PG-13)
Word Count: Undetermined
Chapters: Undetermined
Character(s): Jet Bradley, Sam Flynn, Alan Bradley, Kevin Flynn, Ma3a, Yori, Tron, Quorra, Mercury, Clu 2.0., Others
Spoilers/Warnings: None.



CHAPTERS:
INTERLUDE 1 | FIVE | INTERLUDE 2

PREVIOUS CHAPTERS:
ONE | TWO | THREE | FOUR

Dissolve - [TRON 2.0/TRON LEGACY, AU] - 1/1 - G

Title: Dissolve
Prompt: None
Summary: "Girlfriend?" Sam repeats the word like he's unsure if he heard right.
Author: Sakura123 ([livejournal.com profile] weber_dubois22)
Rating: G
Word Count:
Chapters: 1/1
Character(s): Jet Bradley, Sam Flynn
Spoilers/Warnings: A "who/what/where/huh?" story inspired by a .gif featured under the cut (with credits).

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Electronic Shuffle - 1/1 - [TRON/TRON: Legacy] - PG-13

Title: Electronic Shuffle
Prompt: iPod Shuffle [Fanfiction] Meme
Summary: "Sing a song for me program". A collection of short stories within the Tron verse. Features multiple characters and Tron/Yori, one-sided Clu 2.0/Yori, Alan/Lora.
Author: Sakura123 ([livejournal.com profile] weber_dubois22 )
Rating: PG-13
Word Count: 1,981
Chapters: 1/1
Character(s): Yori, Quorra, Tron, Alan Bradley, Lora Baines-Bradley, Clu 2.0, Sam Flynn, Jethro Bradley
Pairing(s): Tron/Yori, one-sided Clu 2.0/Yori, Alan/Lora
Spoilers/Warnings: None.

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Gamasutra's Postmortem Review: Monolith's "TRON 2.0 (2003)"



From the start, it didn't take long for many of us at Monolith to recognize that a TRON project was a once-in-a-lifetime opportunity, not simply because we believed the film would lend itself to great gameplay, but also because of the movie's status as a cultural icon. As a high school student at the time of the original theatrical release, I remember it piquing my interest in computers and videogames. Whether at the time I fully realized the film's impact or not, it certainly planted seeds that flourished later in my life. Since the start of the project, I've spoken to many people about TRON, and I repeatedly get the same kind of story: "It's why I'm into computers," "It's why I'm into 3D graphics," "It's why I'm into gaming."

When Buena Vista Interactive, the core games publishing label of Buena Vista Games, approached Monolith with the TRON project, they were quite up-front about the challenges facing the franchise. While everyone readily agreed it would make a great computer game, generating interest for a title based on a 20-year-old cult classic film that was released ahead of its time might be difficult. Regardless, the project moved forward with great enthusiasm from both Monolith and Buena Vista Interactive. The fact that the game could possibly pave the way for a new TRON film and reignite the franchise was very exciting, injecting a unique motivation into the project that Monolith didn't take lightly.

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