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"Kids" by garandia

(c)garandia
raw art
if someone doesn’t know, guy in the green shirt -Jet Bradley from Tron 2.0 game
looks better in full size i think so
raw art
if someone doesn’t know, guy in the green shirt -Jet Bradley from Tron 2.0 game
looks better in full size i think so
via, askjetbradley:
Discontinued and Marked for Clearance
Meet Jethro Eugene Bradley.
A lot of people don’t even remember that before Legacy came out, there was Tron 2.0, a PC FPS game produced as a sequel to the original Tron before Disney finally allowed a second film to escape Development Hell. Jethro, “Jet” for short, is 2.0’s player character, the son of Alan Bradley and Lora Baines. When Legacy was released in 2010, the 2.0 canon was subsequently DisContinuity’d, causing Jet to suffer the eternal fate of all Bradleys: to be forever upstaged and usurped by Flynns.
Opinions on 2.0 vary wildly(and the less said about the spinoff comic Ghost in the Machine, the better). But personally, I actually kind of enjoyed the game, and if I was gonna salvage any one thing from the 2.0 canon, it’d be Jet. [SOURCE]
There are three common misconceptions about the TRON 2.0 universe by the newly created TRON LEGACY fandom (now officially a year old in December) that tend to stem from unfamiliarity of the game (reading up on the Wikia only and sewing information together in that manner), the status of a particular character or fanciful concepts borne from the dreaded Kinkmemes.
Unless they’re rather young, anyone with an interest in computer graphics has left part of themselves on the Grid. A bit and a byte, perhaps, of their digital identity. If you don’t at least respect the movie without which, says Pixar guru John Lasseter, “there would be no Toy Story,” you should probably rethink your hobby; I hear gym instruction’s going places these days, or recreational car boot selling. For the rest of us, I’m just putting the finishing touches to a set of two Trons: Monolith Productions’ Tron 2.0, and Propaganda Games’s Tron Evolution. The first looks better than it did, the second better than it should. Their worlds demand perfection, and this is the third (and final) attempt at pulling it off. Tools and tricks: Killer App mod w/ 16:9 patch, somedude’s FXAA injector, 2160p rendering, singleplayer spectator cam trick, no-HUD. [SOURCE]
This is a series of interviews with employees of Monolith Productions, who were part of the team that worked on the PC game TRON 2.0. These interview clips were once hosted on the Official TRON 2.0 web site, long since defunct. Sorry about the poor video and audio quality, but the original clips were low quality to begin with.
In order of appearance:
Kevin Deadrick - Lead level designer
Eric Kohler - Art director
Garret Price - Producer
Jason "Jace" Hall - Former Monolith CEO
Frank Rooke - Lead game designer [SOURCE]
"Up and Apart" They are brothers in all but name, partners in crime, and struggling with the shadow of their parents and Encom. Even the closest of brothers, however, can grow apart. (Jet & Sam, Rated "Teen" for language and alcohol, Set pre-Legacy, pre-2.0)
"Retrograde" Jet Bradley is fighting for his life and imprisoned in the Game Grid. Meanwhile, Mercury uses this chance to seek out this new, unknown factor for herself. If he is a threat, she will destroy him herself. (Jet/Mercury, Rated "Mature" for circuit-sex and consent issues. "Missing Scene" for Tron 2.0)